A downloadable SavingSystem

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This is a Godot Plugin aka Add-on that is made in 2 days for Godot Add-On jam. This plugin helps the Developer to save variables in just some seconds.

Tutorial-

Written Tutorial-

  1. You must have an autoload scene. Name it as you wish and than add a script to it.
  2. Then you have to move all your other scripts var that you want to save to the autoload scene script.
  3. Then install the plugin from Github (Link to GitHub Repository) or from here on itch.io.
  4. Then unzip the zip file and add the addon folder to Godot game engine.
  5. Then go to (Project>Project Setting>Plugins) in Godot game engine and then activate Save it Spinach plugin.
  6. Then go to your autoload scene and add the save it spinach node to your root node.
  7. In the Spinach It Spinach node write the name of the autoload scene inside the autoload section.
  8. Inside the key array add number of variable you want to save and then name every array line wise whatever you want (Note: Name it only in String).
  9. Inside the value array add the name of variable line wise(Note: Name it only in String).
  10. Now your saving system is ready.

Hope you would like this add-on and it would be useful for you. Thanks to Mr.Eliptik and Lentsius to host the addon jam.

StatusIn development
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCORNER STUDIOS
Tagsaddon, Godot, saving-system

Download

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Click download now to get access to the following files:

SaveItSpinach.zip 3.5 kB

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